Dash Prototype
Aggiornamento: 15 feb 2022
Two weeks ago me and my actual team worked at a "one week prototype" with a dash as core mechanics in a roguelite world.
Sadly the gameplay is under our expectation after about 10 days of work from the begin, so we decided to "dismiss" it until further order, due to the time required for a good level of polishing, that means "more time of work later", that is not our objective actually.
The concept is based on the myth of Achille that go to Troy to kill Hector and conquest the city, in order to make credible (and we wished interesting) a fast paced game based on Meele Attacks.
Personally i cured the UI Design (NOT IN GAME, HADES USED AS REF FOR THE PERSPECTIVE OF OUR FINAL CAMERA IN ORDER TO CREATE UI THAT MAKE SENSE ALSO DURING EARLY PHASES) and the creation and implementation of the sounds and the vfx(with some rework at them in certain cases).
I also partially partecipated at the creation of the rogulite progression system and concept.
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